1. General Description
This test is for second grade Gae-po high school students in Seoul city. It allows to evaluate students' reading ability about how well they can comprehend English appropriately in the given text. Only the second grade Gae-po high school students can take this test. Their approximate proficiency level ranged from mid-intermediate to low-advanced level.
2. Prompt A
Introduction
Recent research indicates that becoming more aware of what readers do when they read, becoming conscious of their own reading processes, is a powerful tool for improving reading efficiency.
(Carrell 1989; Carson et al. 1990; Shih 1992)
Reading process of L1 readers
Automatic & Unconscious
→impossible to examine them
→visible only when they read a text
that is
I . The Aims of English Education
Students should study English as a required cultural object so that they may recognize their places in the international society and be provided with fundamental basic for taking part in the future international activities.
1. General Aims of English Education
‣ To cultivate interests and confidence in English and to enhance the ability of 1communicati
Ⅰ. The Aims of English Education
Students should study English as a required cultural object so that they may recognize their places in the international society and be provided with fundamental basic for taking part in the future international activities.
1. General Aims of English Education
‣ To cultivate interests and confidence in English and to enhance the ability of 1communicat
1. General Aims of English Education
‣ To cultivate interests and confidence in English and to enhance the ability of 1communication
‣ To communicate fluently about the daily activities and general topics
‣ To understand the various foreign information and to improve the ability to utilize 1the information
‣ To recognize Korean culture and to enhance sound values
■Step 2. Title/Main idea
: 학생들에게 위의 text를 주고 주어진 짧은 시간에 silent reading을 시킨 후 title 또는 main idea를 찾아내 보도록 한다.
=> 짧은 시간에 title/main idea를 찾아야 하므로 글 전체를 읽는 게 아니라 scanning, skimming (keyword), predicting 같은 strategies를 사용하도록 독려한다.
■Step 3. Coherence/Cohes
1.3 Characteristics of SNG
In March 2011, Zynga had 7 of the 8 most popular games on Facebook (Osborne, 2011); CityVille alone had over 94 million users. Most of these games involved some sort of simulation-like gameplay (CityVille, FarmVille, FrontierVille, Café World, Mafia Wars, etc.).
However, these games offer simple game play and animation that fail to represent the cognitive eff
and the lots of systems which promote users participation are based. For example, Wikipedia, Amazon, ebay, and intellectual knowledge search service at never let us to share our knowledge and information.
On the other hand, people who does not educated information ethics, information can be abused and have malfunctions like non-professionalism and possibility of luring for the wrong purposes.
Ⅰ. Introduction
◆ The need and purpose of the research
최근의 NEAT(국가 영어 능력 평가 시험), TOEIC Speaking, OPIC등과 같은 학생의 영어 실력을 전체적으로 평가하는 시험 제도가 증가함에 따라 한국 학생들이 가장 취약한 speaking에 대한 관심이 증대 되었다. 특히 연구 대상이었던 여중생의 경우 스스로 영어회
Job / Position
E-Learning
Education about one’s own task
Or un- task, out of working hours
In On- line
Daum University
Education for
Fundamental capabilities.
Capability training/ Education in tasks
Conference
Broadening their
outlooks.
Experience with
various culture and global trends
■ Developer Conference : JAVAONE Conference, APACHECON Conference